"High Stakes" is a game of Seven-Card Stud Poker that will be a fun and interactive experience for players.

What will make this stand out from all the other Poker videogames out there is the emphasis on a physical interaction as well as competition against smart, reactive opponents. The plan is to use both Nintendo's Wiimote and NaturaPoint's TrackIR head tracker for control to play against responsive, motion captured avatars for a truly immersive poker playing experience.

Friday, October 26, 2007

JobList and Progress

Logic Engine


  • event based objected-oriented structure (done)
  • logic for seven card stud (done)
  • Poker AI basic framework (done)


Visualization Engine

  • loading models (done)
  • manage models (done)
  • trigger animation (done)

Integration : logic and visualization


  • first integration for midterm presentation (done)

GUI
  • Intro (done)
  • Game menu (done)
  • Loading Screen (done)


3D Modeling


  • Main Character Model (done)
  • Poker Game Table (done)
  • 4 Suits 52 Cards (done)
  • 10(blue) / 20(yellow) value Chips (done)

3D Animation


  • Character Animations (in progress of mociton capture/editing)
  • Cards Animation (done)
  • Chips Animaiton (partially done)
Sound


  • Synthesis & Lip-Synch (done)
  • Background music (one is added)
  • Sound Effects (4 sounds are added) - need shuffling, chips
  • Voice Acting (done)
  • Sound Management System (done)

Interaction


  • Wiimote interaction (done, fine tune later)

User Tracking


  • Basic Function (done. retreive user's positon/orientaion data)
  • Capture User's interaction (done)

  • Define interesting area & log time (done)
    Mapping appropriate logic trigger for each behavior (done)

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