"High Stakes" is a game of Seven-Card Stud Poker that will be a fun and interactive experience for players.

What will make this stand out from all the other Poker videogames out there is the emphasis on a physical interaction as well as competition against smart, reactive opponents. The plan is to use both Nintendo's Wiimote and NaturaPoint's TrackIR head tracker for control to play against responsive, motion captured avatars for a truly immersive poker playing experience.

Friday, October 26, 2007

Development Schedule (10/17 version)

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1 Week (10 / 3, Wed)
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* Action / Event definition & listing
* Init Framework & divide sub-tasks (todos)
* Benchmark commercial Poker game
-Transcript / Story development
- Plan Animation

10 / 5 (Fri) : Finalize above items after class

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2 Week (10 / 10, Wed)
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* Hand Evaluation library (Geoff)
* Poker AI article(heyjung), poker eval (lib) continued (geoff)
* Framework and class initial design (Hyejung)
- Divide sub-tasks
* Modeling (chips/table/chairs, James)
* Define some animation (type & plan of mocap, James)
Change website (blog?) by 11th (done, hyejung)

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3 Week (10 / 17, Wed)
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* Hand Evaluator lib (we build our own after midpoint, DB)
* Wiimote interaction (geoff, done first round)
* Transcript of Poker play (Geoff, done & on going)
* Framework core code & Poker AI doc review (hyejung, on going by 22nd)
* Animation of chips/cards… (james, includes list of anim)
- in progress (define card anim, 50% card anim)
- character (tested fullbody capture)

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4 Week (10 / 22, Mon) : Due of midpoint development
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* Speech with core frame work (win memory mapped file with visualizer, james & hyejung)
10 / 24 : Presentation Rehearsal
10 / 26 : Midpoint Presentation
- Text based poker game logic running (some knowledge)
- cards/chips/table model and simple animation


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5 Week (10 / 31, Wed) : Thread based integration of visualizer & logic
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-

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6 Week (11 / 7, Wed)
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- Recording Voice

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7 Week (11 / 14, Wed)
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# Super Computing conference (Hyejung whole week)
- Motion Capture

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8 Week (11 / 21, Wed) # Week of Thanksgiving
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* Maybe do not count this week as working one
# James out of town for whole week

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9 Week (11 / 28, Wed)
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11 / 30 : Due of final development

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10 Week (12 / 5, Wed)
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12 / 5 : Due of final debugging / Presentation Rehearsal
12 / 7 : Final Presentation
* Everything implemented & polished at this point

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