Below Figure shows a brief production pipeline.

1. Character Head modeling
We used FaceGen software to generate high resolution head model with over 50 types of shape keys. These shapes include all phoneme level morph and other emotional expressions.
2. Character Body modeling
With maya software, we could build fullbody model, rigging and merge head model from facegen software.
3. Animation
All character animations we use in our game were acquired from motion capture data.
With talented performer and scripts, we successfully achieved very smooth skeletal animation.
During Animation edition, we used Autodesk MotionBuilder and Maya software.